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Rendering engineer - fully remote (provincia di pordenone)

Bubo²
Pubblicato il 24 marzo
Descrizione

About Bubo2

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Bubo2 is building high-fidelity, photorealistic 3D experiences for the web. We turn photos and videos into web-ready 3D Gaussian Splatting (3DGS) models, enabling interactive visualization of real-world assets such as equipment, vehicles, marine assets, real estate, and e-commerce products.

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We are an early-stage startup with a small, highly technical team. As an early employee, you'll have significant influence over architecture, development process, and product direction, working directly on problems at the intersection of real-time graphics, web platforms, and large-scale 3D data.

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Role overview

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As a graphics engineer at Bubo2, you'll design and build the core real-time rendering systems that power our web-based 3D products. You'll work deeply across the graphics stack, from data formats and GPU memory layout to high-level viewer features.

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Your responsibilities will include

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- Designing and implementing Three.js-based rendering pipelines for 3D Gaussian Splatting (3DGS) and point-based data
- Building high-performance rendering paths using WebGL2, and experimenting with WebGPU implementations for future use
- Developing custom compression formats and streaming pipelines for large-scale 3D scenes
- Implementing LOD systems, occlusion culling, and GPU-side optimizations to enable smooth rendering on consumer hardware (including phones and tablets)
- Optimizing CPU/GPU synchronization, memory usage, and frame times across a wide range of devices
- Building interactive viewers for e-commerce product showcases and real-estate virtual tours
- Prototyping, experimenting, and making architectural decisions with a high degree of autonomy

What We're Looking For\n

Required

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- Strong experience with Three.js, including a solid understanding of its internals
- Deep understanding of WebGL2 and GLSL
- Proven experience building custom rendering pipelines or non-trivial 3D systems
- Strong grasp of real-time graphics fundamentals (buffers, shaders, batching, culling, LOD)
- Ability to reason about performance, memory layout, and GPU constraints
- Comfortable working in a small, fast-moving startup environment with high ownership

Nice to Have\n
- Experience with WebGPU
- Prior work on point cloud rendering, Gaussian splats, or non-mesh-based rendering
- Experience with streaming large datasets over the network
- Familiarity with GPU-side sorting, point cloud LODs, etc

What We Offer\n
- Competitive salary based on experience
- Stock options — ownership in what you're building
- High degree of ownership and technical freedom
- Opportunity to work on cutting-edge rendering problems on the web
- A small, senior, and highly technical team with direct access to the founders

If you're excited by real-time graphics, the web as a platform, and building foundational 3D infrastructure from the ground up, we'd love to talk.

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