Ph3Neural Rendering Graphics Engineer /h3 /brpEuropean Tech Recruit are working closely with a market leading 3D scanning company, based in Bressanone, who are looking for a talented Neural Rendering Graphics Engineer to join their team. /p /brpIn this role you will join a company that leverages state-of-the-art Computer Vision and Machine Learning algorithms to scan high quality, relightable 3D models of objects and products at scale. /p /brpYou will develop rendering systems that bridge classical graphics with modern neural techniques, building pipelines for accurate BRDF estimation, differentiable light transport, and neural material synthesis. /p /brh3Responsibilities as Neural Rendering Graphics Engineer /h3 /brul /brliDesign and implement BRDF models and material representations, including neural and diffusion-based approaches for material acquisition and synthesis. /li /brliDevelop differentiable rendering pipelines for inverse problems: material decomposition, relighting, and appearance transfer. /li /brliBuild diffusion-based rendering pipelines that transform PBR assets into photorealistic imagery. /li /brliDevelop intrinsic image decomposition models for separating albedo, shading, and material properties from captured images. /li /brliWork with ML engineers, 3D reconstruction specialists, and software developers to deliver end‑to‑end solutions. /li /brliStay current with related graphics research; identify opportunities to integrate new methods into production. /li /brliEngage with enterprise clients to understand rendering requirements across diverse use cases (e-commerce, AR/VR, CGI). /li /br /ul /brh3Requirements /h3 /brul /brliStrong foundation in rendering and graphics research, gained through a PhD or Master's degree combined with 3+ years of industry experience. /li /brliProven track record in modern neural rendering techniques (NeRF, neural materials, inverse rendering). /li /brliDeep understanding of physically-based rendering: BRDFs (Cook‑Torrance, GGX, measured materials), light transport, global illumination. /li /brliExperience with differentiable rendering frameworks (Mitsuba 3, nvdiffrast, or similar). /li /brliProficiency in Python; working knowledge of C++ for graphics pipelines. /li /br /ul /brh3Desirable Experience /h3 /brul /brliExperience with GPU programming (CUDA, OptiX, or shader languages). /li /brliBackground in material measurement, gonioreflectometry, or appearance capture. /li /brliFamiliarity with diffusion models or other generative techniques applied to textures/materials. /li /brliExperience with real‑time engines (Unreal, Unity) or USD/MaterialX pipelines. /li /brliPublished work or open‑source contributions in graphics or neural rendering. /li /br /ul /brpIf this role is of any interest please apply directly on LinkedIn or send a copy of your CV to /p /brpBy applying to this role you understand that we may collect your personal data and store and process it on our systems. For more information please see our Privacy Notice. /p /p #J-18808-Ljbffr