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Senior graphics programmer

Acireale
Stormind Games
Pubblicato il 3 dicembre
Descrizione

Job Summary

We are on the lookout for a Senior Graphics Programmer

This role is critical to achieving the game's visual identity and technical quality, owning the rendering performance and building custom features within Unreal Engine to support a distinctive artistic vision. You will work closely with the Art, Technical Art, and Programming team to deliver high-end visuals at stable framerates on modern hardware.

Responsibilities

* Design, implement, and maintain custom rendering features, advanced materials, novel lighting techniques, and post-processing effects to support the game's unique artistic vision.
* Take ownership of rendering performance across PC and console platforms, ensuring a high and stable framerate throughout the whole game.
* Profile and optimize GPU workloads, including draw calls, shader complexity, VRAM usage, fill rate, and overall frame timing.
* Dive deep into the Unreal Engine rendering pipeline (RHI, deferred renderer), modifying engine source code to implement custom solutions or meet specific performance goals.
* Act as the primary engineering partner for the Art and Technical Art teams, developing performant shaders, tools, and material functions that empower creative workflows.
* Diagnose and resolve complex rendering bugs, visual artifacts, and stability issues using low-level GPU debugging and profiling tools both on PC and console.
* Provide technical guidance, code reviews, and mentorship to junior and mid-level graphics programmers, promoting best practices and long-term code quality.
* Collaborate with Production and Leads to plan and deliver rendering features aligned with project milestones and quality targets.
* Contribute to continuous improvement of rendering pipelines, tooling, and cross-discipline workflows.

Requirements

* Minimum 5+ years of professional experience as a graphics programmer, with at least 1 published title.
* Proven experience on AA/AAA or AA+ third-person action-adventure titles for PC and consoles.
* Expert-level knowledge of Unreal Engine's rendering pipeline, material system, shader graph, and rendering subsystems.
* Strong C++ programming skills, with expert proficiency in modern C++.
* Hands-on, proven mastery of GPU profiling and debugging tools; deep experience with RenderDoc and/or PIX is mandatory.
* Strong understanding of modern graphics APIs such as DirectX 12 and/or Vulkan.
* Proficiency in shader languages (HLSL/GLSL) and real-time shader optimization.
* Proven ability to identify and solve complex performance bottlenecks using diverse optimization strategies.
* Expert-level 3D math foundations, including linear algebra, calculus, and trigonometry.
* Experience with Unreal Engine source modification and custom engine-level rendering work.
* Experience with Visual Studio and/or Rider in professional development environments.
* Working knowledge of version control tools such as Git and/or Perforce.
* Fluency in English, both written and spoken.
* Strong communication skills and a proven ability to collaborate effectively with artists and technical artists.

Preferred Qualifications

* Significant experience optimizing and shipping titles on PS5 and/or Xbox Series X/S.
* Experience with vendor-specific GPU tools such as NSight, RGP, or equivalents.
* Knowledge of global illumination, ray tracing, or other advanced rendering techniques.
* Deep knowledge of UMG and the underlying Slate framework.
* Experience building internal tools or technical art utilities to enhance rendering workflows.
* Track record of shipping visually ambitious projects with strong performance targets.

Competencies

* Ability to translate artistic goals into robust, scalable rendering systems.
* Performance-first mindset with deep technical ownership of GPU-related outcomes.
* Strong analytical skills for diagnosing complex visual and performance issues.
* Effective cross-discipline collaboration with Art, Tech Art, Gameplay, and Production.
* High standards for visual quality, stability, and maintainable rendering architecture.

Soft Skills

* Clear, confident communication with both technical and creative teams.
* Proactive, solution-oriented attitude and comfort working in iterative environments.
* Adaptability and resilience under performance and quality constraints.
* Genuine passion for real-time rendering and pushing visual fidelity in games.
* Mentorship mindset, able to elevate team capabilities through support and knowledge sharing.

Submit your resume and a short cover letter in English to join Stormind Games.

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