Job Summary
We are on the lookout for a Senior Technical Animator
The Senior Technical Animator is responsible for owning and driving animation implementation and technical animation systems within the game engine. This role ensures that character and gameplay animations are integrated correctly, performant, scalable, and aligned with both artistic direction and technical constraints.
This position combines hands-on technical animation work with strong problem-solving, pipeline ownership, and cross-discipline collaboration. The Senior Technical Animator acts as a key point of reference for animation systems, debugging, performance optimization, and best practices across the production.
Responsibilities
Animation Systems & Implementation
Own the integration of animations in the game engine, ensuring correct setup, responsiveness, and high-quality final results.
Design, build, and maintain robust animation state machines and blending systems to support gameplay needs.
Ensure animation systems are scalable, maintainable, and aligned with production standards.
Validate and review animation assets to ensure compliance with technical restrictions and runtime constraints.
Collaborate with Animators to ensure that animation intent and gameplay feel are preserved through implementation.
Tools, Pipelines & Technical Ownership
Create, maintain, test, and debug animation tools and pipelines to improve production efficiency and reliability.
Proactively identify pipeline bottlenecks and propose technical solutions to improve iteration speed and quality.
Support the definition and adoption of best practices in animation implementation workflows.
Contribute to documentation and internal knowledge-sharing related to animation systems, tools, and engine workflows.
Optimization & Debugging
Monitor and optimize animation performance within the game engine across target platforms.
Debug complex animation issues, including state machine logic, blending problems, gameplay responsive