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Unreal engine technical artist

Milano
ACPV Architects srl
Artista
Pubblicato il 14 gennaio
Descrizione

PpACPV ARCHITECTS Antonio Citterio Patricia Viel is an international collective with the aim of nurturing shared well-being through unique, high-profile architectural solutions worldwide. Founded in 2000 by Antonio Citterio and Patricia Viel, the studio is currently enhanced by the creativity of more than 200 professionals and the leadership of 13 partners. From urban planning to residential and mixed-use developments, from corporate campuses to public buildings and hotels, each ACPV ARCHITECTS project embodies a new vision where nature and the noblest human aspirations can find new centrality. /p pFor our Visualization Department, we are seeking a motivated real-time artisti with a background in architectural visualization and a strong interest in real-time development in unreal engine. /p pYou will be joining the Visualization team at an exciting time, when we are researching and developing the latest ground-breaking tools in film making and immersive experiences. /p h3The role will involve a range of activities including: /h3 ul liManage the overall asset production pipeline from architectural concept to finished real-time experience. /li liImport and optimize architectural models for use in Unreal from Revit. /li liAssist creation of photorealistic Real-time environments and assets. /li liCreate photorealistic PBR materials within Unreal and additional software packages. /li liAuthoring optimized, commented and efficient blueprints. /li /ul pYou should be a good communicator, self-motivated and be willing to work in an established international design practice with a solid reputation. You need to understand modeling, texturing and animation fundamentals. Also you are able to combine geometric materials, effects and UE5 Blueprints. You will be responsible for shading, materials and texturing development, project optimization and troubleshooting. /p h3Your personality and qualifications: /h3 ul liat least 2 years of experience as a Technical Artist working in Unreal, in the visualization, VFX, Real-time or similar. /li liability to work on own initiative and be proactive /li liability to manage time and priorities /li lipassionate, accurate and detail oriented /li /ul h3Software skills /h3 ul liKnowledge of Unreal Engine and BIM workflow including Datasmith. /li liExperience in C4D, 3DS Max or equivalent. /li liKnowledge of optimizations using Nanite and LOD on large scale projects. /li liKnowledge of Substance 3D Painter /li /ul pACPV is committed to creating a better working environment by supporting workforce diversity. All applications for vacant positions will be welcomed and considered based on merit, regardless of nationality, gender, sexual orientation, marital status, disability, age, religion, or belief. /p /p #J-18808-Ljbffr

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