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Neural rendering & graphics engineer

Bressanone
European Tech Recruit
Pubblicato il 8 gennaio
Descrizione

PpbNeural Rendering Graphics Engineer /b /p pEuropean Tech Recruit are working closely with a market leading 3D scanning company based in Bressanone, who are looking for a talented Neural Rendering Graphics Engineer to join their team. /p pIn this role you will join a company that leverages state‑of‑the‑art computer vision and machine learning algorithms to scan high quality, relightable 3D models of objects and products at scale. /p pYou will develop rendering systems that bridge classical graphics with modern neural techniques, building pipelines for accurate BRDF estimation, differentiable light transport, and neural material synthesis. /p h3Responsibilities /h3 ul liDesign and implement BRDF models and material representations, including neural and diffusion‑based approaches for material acquisition and synthesis. /li liDevelop differentiable rendering pipelines for inverse problems: material decomposition, relighting, and appearance transfer. /li liBuild diffusion‑based rendering pipelines that transform PBR assets into photorealistic imagery. /li liDevelop intrinsic image decomposition models for separating albedo, shading, and material properties from captured images. /li liWork with ML engineers, 3D reconstruction specialists, and software developers to deliver end‑to‑end solutions. /li liStay current with related graphics research; identify opportunities to integrate new methods into production. /li liEngage with enterprise clients to understand rendering requirements across diverse use cases (e‑commerce, AR/VR, CGI). /li /ul h3Requirements /h3 ul liStrong foundation in rendering and graphics research, gained through a PhD or Master’s degree combined with 3+ years of industry experience. /li liProven track record in modern neural rendering techniques (NeRF, neural materials, inverse rendering). /li liDeep understanding of physically‑based rendering: BRDFs (Cook‑Torrance, GGX, measured materials), light transport, global illumination. /li liExperience with differentiable rendering frameworks (Mitsuba 3, nvdiffrast, or similar). /li liProficiency in Python; working knowledge of C++ for graphics pipelines. /li liExperience with GPU programming (CUDA, OptiX, or shader languages). /li liBackground in material measurement, gonioreflectometry, or appearance capture. /li liFamiliarity with diffusion models or other generative techniques applied to textures/materials. /li liExperience with real‑time engines (Unreal, Unity) or USD/MaterialX pipelines. /li liPublished work or open‑source contributions in graphics or neural rendering. /li /ul pIf this role is of any interest please apply directly on LinkedIn or send a copy of your CV to /p pBy applying to this role you understand that we may collect your personal data and store and process it on our systems. For more information please see our Privacy Notice /p h3Seniority level /h3 pMid‑Senior level /p h3Employment type /h3 pFull‑time /p h3Job function /h3 ul liEngineering, Research, and Information Technology /li /ul h3Industries /h3 ul liComputer Hardware Manufacturing, Software Development, and Information Services /li /ul pReferrals increase your chances of interviewing at European Tech Recruit by 2x. /p /p #J-18808-Ljbffr

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