ADAPTA Studio is a spin-off of Politecnico di Milano specialized in the optimization and management of 3D assets for real-time applications.Non è sicuro/a delle competenze necessarie per questa possibilità? Legga la descrizione completa qui sotto per avere un quadro completo dei requisiti richiesti.Our main product, AMAZ3D, is an advanced platform based on patented algorithms that automates complex processes such as:geometric complexity reduction (LOD generation)mesh optimizationtexture baking and draw call reductionThe goal is to make complex 3D models usable in real time on any platform: gaming, XR, digital twins, and simulation.In recent years, we have been working on emerging technologies such as Gaussian Splatting and its 4D extension (space + time), with applications in:dynamic reconstructionneural renderingtemporal simulationsrendering optimizationYou will join a team working on applied research and advanced development. In particular:C++ development of pipelines for 4D Gaussian SplattingImplementation of algorithms for:real-time renderingoptimization of 3D/4D datamanagement of large datasetsIntegration with GPU technologies (CUDA / Vulkan / WebGPU)Participation in the design of scalable systems (cloud + edge)ResponsibilitiesCollaborate on the development of real-time 3D/4D rendering pipelines in C++Work with the team on Gaussian Splatting and neural rendering technologiesContribute to GPU optimization tasks (CUDA / Vulkan / WebGPU)Perform bibliographic analysis and review state-of-the-art research papersAnalyze, discuss, and implement advanced rendering techniques from scientific literatureSupport the optimization and processing of 3D/4D datasetsCollaborate xdwybme on scalable cloud and edge architecturesParticipate in solving complex technical and research challengesQualificationsGood knowledge of C++Fundamentals of:linear algebra3D geometrydata structuresAbility to work on complex problemsNice-to-have (but NOT mandatory):Computer Graphics / RenderingCUDA / GPU programmingComputer Vision / 3D reconstructionExperience with libraries such as OpenGL / Vulkan / EigenDockerRustShaders