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Sviluppatore junior (c++ algorithm)

Turbigo
Contratto a tempo indeterminato
ADAPTA studio
Sviluppatore informatico
Pubblicato il 20 maggio
Descrizione

PpADAPTA Studio is a spin‐off of Politecnico di Milano specialized in the optimization and management of 3D assets for real‐time applications. /p pOur main product, AMAZ3D, is an advanced platform based on patented algorithms that automates complex processes such as: /p ul ligeometric complexity reduction (LOD generation) /li limesh optimization /li litexture baking and draw call reduction /li /ul pThe goal is to make complex 3D models usable in real time on any platform: gaming, XR, digital twins, and simulation. /p pIn recent years, we have been working on emerging technologies such as Gaussian Splatting and its 4D extension (space + time), with applications in: /p ul lidynamic reconstruction /li litemporal simulations /li /ul pYou will join a team working on applied research and advanced development. In particular: /p ul liC++ development of pipelines for 4D Gaussian Splatting /li liImplementation of algorithms for: /li lioptimization of 3D/4D data /li limanagement of large datasets /li liIntegration with GPU technologies (CUDA / Vulkan / WebGPU) /li liParticipation in the design of scalable systems (cloud + edge) /li /ul h3Responsibilities /h3 ul liCollaborate on the development of real‐time 3D/4D rendering pipelines in C++ /li liWork with the team on Gaussian Splatting and neural rendering technologies /li liContribute to GPU optimization tasks (CUDA / Vulkan / WebGPU) /li liPerform bibliographic analysis and review state‐of‐the‐art research papers /li liAnalyze, discuss, and implement advanced rendering techniques from scientific literature /li liSupport the optimization and processing of 3D/4D datasets /li liCollaborate on scalable cloud and edge architectures /li liParticipate in solving complex technical and research challenges /li /ul h3Qualifications /h3 ul liGood knowledge of C++ /li liFundamentals of: /li lidata structures /li liAbility to work on complex problems /li /ul h3Nice‐to‐have (but NOT mandatory) /h3 ul liComputer Graphics / Rendering /li liCUDA / GPU programming /li liComputer Vision / 3D reconstruction /li liExperience with libraries such as OpenGL / Vulkan / Eigen /li /ul /p #J-18808-Ljbffr

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